Introduction

SC is a script language designed to extend the functionality of a compiled application. The aim of the project was to create a flexible script language that can be quickly integrated and used without much glue code. SC was designed mainly for games, so it should be efficient and not contain unnecessary features.

The language is strictly typized, so it is faster, easier to debug and less error prone. Its syntax resembles C or Java. It is very flexible, you can use your own types, classes, function pointers, operators etc. from scripts. SC isn't a standalone language, so it has not implemented data definition functionality, It uses only data types defined in C/C++ code and exported with the provided API.

SC API allows to use SC scripts in C++ applications. It is strongly based on macros and templates, so exporting own types is easy and no error prone. SC API also allow to use some features of SC in C++ code (e.g managed memory) or call functions written in SC from C++ code.

What is necessary to start

To use SC you need at least basic C++ knowledge. SC may be integrated only with C++ applications, the current version supports only Microsoft Visual C++ compiler (2005 or above , you can download a free version from Microsoft site).

SC language features

SC API features